TUNL

Eternal Labyrinth

A hold-to-thrust cave flyer. Hold to climb, release to fall, and see how far you can push into the dark before the tunnel closes in.

New in 6.1: a new info panel breaks down exactly how shards, stardust, and coins work, your personal best now glows rainbow when you beat it, and the title screen has been redesigned with locked-ship silhouettes.

Hold. Release. Survive.

HOLDThrust upward
RELEASEGravity pulls you down
DODGEStalactites, mines, cannons, and walls

Features

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A tunnel that never repeats

Procedurally generated corridors get tighter and faster the deeper you go, so no two runs feel the same.

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Share the run, not the score

End a great run and send a card of the tunnel you actually flew - the corridor narrowing, the exact spot you died, and your personal best marked just ahead of it. Everyone gets the same cave that day, so anyone you send it to can go straight at your number.

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Race your own ghost

Your best run of the day flies alongside you as a ghost ship. Catch it, pass it, and the next run starts chasing the one you just set.

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Six power-up coins

Gold widens the corridor, blue slows time, red shields a hit, orange loads ammo, green pulls coins toward you, and purple detonates a blast that clears nearby danger.

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Stalactites, mines, and cannons

Sharp obstacles, paired chicanes, and rare wall-mounted cannons that open fire as you close in force split-second calls as the run speeds up. Watch out for the toxic green coin too - it looks like a pickup, but it costs you shards.

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Milestones and combos

Chain coins for score multipliers, thread close calls for bonus points, and celebrate every milestone in style.

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Shards and Stardust

Coins you collect bank into shards, the skill currency. Just opening TUNL each day banks stardust, the currency only time can buy. Every ship needs both, so the full roster is a real journey - or unlock everything at once with a one-time purchase.

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Every ship, a real build choice

8 ships, each pairing a buff with a drawback, from the free PEARL starter up through AMBER, CRIMSON, ELECTRIC, TOXIC, VOID, NOVA, and the rare SOLARIS (wide near-miss window, larger hitbox). Fly one enough and it gains mastery, easing its drawback and growing its buff.

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Daily missions

3 fresh challenges every day, the same for every player, each one worth a shard bonus on top of your daily cap.

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A new level every day

The title screen names every calendar day its own level, like "LEVEL 231: RUSTED CAVERN," with a slightly different corridor shape each time.

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Chase your best

Every run compares against your last and your personal best, and the moment you die you see your exact rank in the world on today's board - and how many places you just moved. Daily streaks, a Game Center leaderboard, and iOS Challenges keep you coming back.

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Play in your language

TUNL is available in 15 languages, including Spanish, Arabic, Russian, Chinese, French, Korean, Portuguese, Hindi, and Vietnamese.

Screenshots